
Artist Feature: ElectronFlow
ElectronFlow is a video artist and designer who often works with musical artists to create unique and impressive visuals. Through school, ElectronFlow often worked on lighting design projects for staged productions. The productions that inspired him most featured liquid light shows and lumia film through giant overhead projectors. Just years ago after brushing up his soldering skills, he found the Chroma Cauldron Mainbow, after getting it working he became hooked. “I couldn’t NOT dive headfirst into this art form, and I consider it a massive privilege to be able to work in this medium!”

Using an extensive range of equipment such as lasers, synthesizers, and many other pieces of software, Electronflow takes the things he’s seen in life, shapes, colors, motion, and emotion as inspiration to create something tangible, something others can experience through visuals. “The gentle motion of the leaves in the air, the static in the air after a large event, the subtle vibrance of the air around us in the evening light”. By taking human experiences and translating them into technology, he is able to truly highlight the power of telling a story through non-traditional means and therefore let the story shape its own path through digital chaos.

Using the LZX equipment, Neon Captain Radiator, and Resolume, ElectronFlow is currently working on visuals for various DJ’s to feature at VR Clubs and Dances. He also notes that he’s been working on a music video project with a good friend, and on the side, he's started the process of getting a good setup going for recording loops and clips for the public to use!

ElectronFlow looks forward to setting a small low power broadcast station for his synth, and potentially incorporating it into an Amateur Radio Television Station. “There’s a lot of appeal to me about an art station that only exists if you happen to be flipping through the analog airwaves! Working through the legalities of all that has been a bit of a process, but we’re moving closer!” Finally, he hopes to start a project using VR/game interactions as control signals for more expressive VJ-ing using body, mouth, and eye movements.

